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Expert F#
Today I just received my order from Amazon of a copy of "Expert F#" by Don Syme et al. I'm really looking forward to reading this. I'm now fiddling with F# every day - it's really a pleasure especially the Visual Studio integration and the interactive mode. Try the compiler; buy the book!
3 comments:
Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the Impressora e Multifuncional, I hope you enjoy. The address is http://impressora-multifuncional.blogspot.com. A hug.
Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the Notebook, I hope you enjoy. The address is http://notebooks-brasil.blogspot.com. A hug.
Hello. This post is likeable but not that interesting to hug you for it.
I was reading a bit about F#, and found it quite complicated, but somehow it looks also familiar. To me it looks like the removal of pointers from the language makes it necessary to introduce all kind of new elements like tuples (instead of structs), type inference etc.
Can you explain to me, a C (C++)-programmer pur sang, the main benefits of F# for simple programming tasks? For instance, I see F# has lists, but are lists so complicated to program to justify the use of F# instead?
Thanks in advance
return &Erwin_t;;
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